Oculus Rift

3D collision detection with C++

Peters was eating a pie. Nothing unusual there, as it was Christmas day and time to let the drawstrings loose. And he stuffs his gut all year anyhow. But I was particularly fascinated by the way the crumbs exploded on his fat face as he shovelled the meat-filled pastry into his gob.

‘Ah, that reminds me,’ I announced, my finger prodding empty air, ‘I need to do some collision detection.’

It was for my virtual world, which contains a cube and a cone:


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